/* 
	Robert Elliott
	relliott249@gmail.com

	The hardware for the visual display has not been fully decided on, however the basis premise is still the same

*/

void char visual(char mode)
{
	// several different modes
	if(mode == 'O')	// if mode is turn on
		crystalOn();	// function for turning on 
	if(mode == 'H')	// function for healing visual
		crystalHeal();
	if(mode == 'D')	// function for damaging visual
		cyrstalDamage();
	if(mode == 'A')	// function for taking damage visual
		crystalHit();
	if(mode == 'T')	// function for timer visual
		cyrstalTimer();
}

